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Spellmaster II Dev Blog

News and updates for Spellmaster II


Tinytimrob

Spellmaster II Patch Notes: 0.0.9


A new update is now available for Spellmaster II (version 0.0.9, based on source code revision dbee3b1bdcff). Patch notes for this version follow.


Spellmaster II Preview Release 0.0.9 (12 April 2016)

Improvements:

  • Updated to jGinENGINE version 0.2.1. This removes the version number from the title bar so that the game works better with Discord's game detection feature.
  • Clarified the help text of some Intryon keywords.

Experimental changes:

  • Added temporary variants of some cards to test possible balance tweaks.

Bug fixes:

  • Fixed not being able to mulligan in round 0.
  • Fixed the 'copy deck' dialog only allowing 20 characters to be entered (instead of 30)

Tinytimrob

Spellmaster II Patch Notes: 0.0.8


A new update is now available for Spellmaster II (version 0.0.8, based on source code revision f218c705d744). Patch notes for this version follow.


Spellmaster II Preview Release 0.0.8 (10 April 2016)

Improvements:

  • The starting round for a new match is now 0 rather than 1. This change is made to prevent people with multi-coloured decks from seeing their first resource too early.
  • The help text for Protector has been adjusted.
  • Added menu links for bug tracker, patch notes and web translator.
  • Added keyboard shortcuts LCTRL + LSHIFT + LEFT/RIGHT in order to move cards around on the battlefield and hand.
  • Minor stance code adjustment.

Bug fixes:

  • Fixed a padding calculation which caused mouse clicks to bleed through part of the social frame.
  • Fixed a bug where card management keybinds would still work when the social frame was open.

Tinytimrob

Spellmaster II Patch Notes: 0.0.7


A new update is now available for Spellmaster II (version 0.0.7, based on source code revision 9ad65958a754). Patch notes for this version follow.


Spellmaster II Preview Release 0.0.7 (10 April 2016)

Bug fixes:

  • Sending a friend request to someone who hasn't logged in before causes a server crash

Tinytimrob

Spellmaster II Patch Notes: 0.0.6


A new update is now available for Spellmaster II (version 0.0.6, based on source code revision f24cf30c8fc7). Patch notes for this version follow.


Spellmaster II Preview Release 0.0.6 (10 April 2016)

This is a compulsory update which must be installed in order to continue playing.

Improvements:

  • The help text for the 'Artillery' keyword has been reworded and now reads "When this ship assaults, the ship being assaulted cannot fire back."
  • The pane on the left hand side which shows the selected card has been increased in width and now shows a full size render
  • Card render quality has been improved. Orange text on the Eresat cards is now marginally darker. Red text on activated abilites is now slightly more vivid.
  • Implemented keep-alive packet on network channel and improved connection drop detection

Bug fixes:

  • Cards in a player's hand can no longer nonsensically have their stance and counter values changed.
  • Fixed a bug where version mismatches wouldn't cause the client to abort server connection attempts.

Translation updates:

  • Italian (@luckcolors)

Tinytimrob

Spellmaster II Patch Notes: 0.0.5


A new update is now available for Spellmaster II (version 0.0.5, based on source code revision 39d971926f5a). Patch notes for this version follow.


Spellmaster II Preview Release 0.0.5 (9 April 2016)

Balance changes:

  • Added the Immobile keyword to the Kune Niram.
  • Long Range Fleet Beacon now doesn't require you to show the opponent the card and playing the ship is now optional. Initial play cost reduced from 5 to 4.
  • Solar Siphon card draw ability now costs 4 (up from 3)

Translation updates:

  • Italian (@luckcolors)


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