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Spellmaster II Dev Blog

News and updates for Spellmaster II


Tinytimrob

A new update is now available for Spellmaster II (version 0.0.14, based on source code revision 8f3545699e87).

This update introduces support for MTG tokens and emblems. Subsequently, it is now possible to play any games of MTG which require tokens or emblems, which should suffice for the large majority of games. Due to the inclusion of token graphics in the main art assets, this update will be around 800MB for existing players. Hopefully this won't be a recurring long-term issue 😛

To play a token, simply click 'manually add new card' and then type 'token' to see a list of all tokens. You can then continue typing in order to filter to a specific token if you wish. The same applies to emblems which can be found by typing 'emblem'.

Patch notes for this version follow.


Spellmaster II Preview Release 0.0.14 "Token Update" (25 April 2016)

Spellmaster II core changes
• Added support for MTG tokens. With this update, it should now be plausible to play games of MTG using SM2 in addition to Intryon! YAY!
• Added support for a 'contains' search in the card name filter by prefixing search term with tilde (~)

Intryon-related changes
• New artwork for some Intryon cards

Translation updates
• Italian (@luckcolors)


Tinytimrob

Spellmaster II Patch Notes: 0.0.13


A new update is now available for Spellmaster II (version 0.0.13, based on source code revision 1408ee85906e). Patch notes for this version follow.


Spellmaster II Preview Release 0.0.13 (15 April 2016)

Improvements:

  • Added a dialog which appears if a player tries to quit Spellmaster II while they are in the middle of a battle
  • Improved the import/export dialogs. The default directory is now the working directory (rather than the My Documents folder). The dialogs also now remember the folder you last had opened and the import dialog can select multiple deck files at once for import.

Internal changes:

  • Removed some unwanted debugging keys.
  • Removed unused "Enable luckcolors mode" language entry left over from earlier builds.

Bug fixes:

  • Fix capitalization error (T'piro Eldar was capitalized as T'Piro Eldar by mistake)
  • Pressing the F2 and F9 keys now triggers an update of settings dialog checkboxes.

Tinytimrob

Spellmaster II Patch Notes: 0.0.12


A new update is now available for Spellmaster II (version 0.0.12, based on source code revision 6600434cbb27). Patch notes for this version follow.


Spellmaster II Preview Release 0.0.12 (14 April 2016)

Improvements:

  • Added code to calculate converted resource cost for Intryon cards. This value is now appended to card names in the deck builder and the manually add card dialog.
  • Implement a pseudorandom shuffle for Intryon games where you are guaranteed to be able to play ships for the first 3 turns (experimental). This shuffle mode can be toggled on/off as a battle setting in the lobby screen.
  • 7 cards are now automatically drawn at the beginning of an Intryon game. Mulligan now also draws 7 cards after being used. Performing a mulligan also now runs the pseudoshuffle if it is enabled.

Balance changes:

  • Add a new 3-cost Mirali ship (T'Piro Eldar) based on a card idea from Martin. The purpose is to experiment with an alternative Mirali starter deck build that might be more balanced (they are heavily weighted in 4-cost ships currently and they seem to have a strong edge here causing them to win most games).
  • Reduced cost-per-round of Electromagnetic Disruptor activated ability from 4 to 3.
  • Nerfed the Prismatic Inverter Lens.

Bug fixes:

  • Fix updated Kiro Miral having incorrect rarity set.
  • Allow round to be decremented back to 0.

Tinytimrob

Spellmaster II Patch Notes: 0.0.11


A new update is now available for Spellmaster II (version 0.0.11, based on source code revision a295bec072f3). Patch notes for this version follow.


Spellmaster II Preview Release 0.0.11 (13 April 2016)

Improvements:

  • Added a new background image for Dragons of Tarkir.

Balance changes:

  • Talon exchanged Disruption for Spearhead 1
  • Valadius exchanged Spearhead 2 for Disruption
  • Valadius changed from 3/1/2 to 2/1/3
  • Astrodemus changed from 6/4/8 to 6/3/8 but gains Adaptable 1
  • Shieldshredder Cannons cost from 5 to 4
  • Block Communications cost from 5 to 4
  • Drain Shields cost from 6 to X(min 3)
  • Added Electromagnetic Disruptor
  • Kiro Miral changed from 5/5/6 with +X/+X/+0 for mineral fields to 5/4/6 with +X/0/0

General:

  • Experimental cards removed now they aren't needed any more.

Bug fixes:

  • Fix misrendered Adami E'lun.

Tinytimrob

Spellmaster II Patch Notes: 0.0.10


A new update is now available for Spellmaster II (version 0.0.10, based on source code revision f13d2f0ff476). Patch notes for this version follow.


Spellmaster II Preview Release 0.0.10 (13 April 2016)

Improvements:

  • New artwork and fluff for several Intryon cards.

Experimental changes:

  • Adjusted balance tweak variant cards.


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