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Spellmaster II Dev Blog

News and updates for Spellmaster II


Tinytimrob

Spellmaster II Patch Notes: 0.0.17


A new update is now available for Spellmaster II (version 0.0.17, based on source code revision 3f03d82a315b). Patch notes for this version follow.


Spellmaster II Preview Release 0.0.17 (12 October 2016)

This is a very small update to bring the latest engine improvements to Spellmaster II. There are no gameplay or card changes in this version.

Spellmaster II core changes
• Updated GinENGINE to version 0.3. In addition to some small performance improvements, this update fixes a compatibility issue with the open and save dialogs on the Mac OS X platform.

 


Reporting Bugs
If you find any bugs, please report them on our JIRA bug tracker located at jira.ginever.net. This will help us to weed out and fix bugs faster and more efficiently. Thank you.


Tinytimrob

Spellmaster II Patch Notes: 0.0.16


A new update is now available for Spellmaster II (version 0.0.16, based on source code revision 7b8d7bb81a7e). Patch notes for this version follow.


Spellmaster II Preview Release 0.0.16 (7 August 2016)

This update is primarily to rebalance the Intryon Morta starter deck, although it has a few other changes. Installing the update is required for those of you who are playing games of Intryon with this software.

Spellmaster II core changes
• Updated GinENGINE to version 0.2.3, with various bug fixes. Most notably, drop-down boxes now have a vertical scroll bar, which will remove the artificial deck limit that was previously imposed on the game.

Intryon-related changes
• The size and position of card text was adjusted.
• New artwork for about half of the Morta ship cards has been added by @Medessec. Mirali artwork is now also completely finished.
• Added the Salvager keyword, which is a shorthand for 'Whenever another persistent card you control leaves play, this card gains 1 Charge'. This keyword is now used on all of the cards which previously had that rules text on.
• Reworded the Artillery keyword help text in order to clarify that Artillery does not apply to attached fighters.
• Biological Fusion Engine: The cost of using the ability on this card was increased to 4 resources. This card now also self destructs when used. This effectively resolves the 'infinite Passels' exploit.
• Transfuse Integrity: This card has been reworked. It now transfers 2 hull, rather than losing 1 hull to gain 3.
• Hellspawn: Shield bonus is now set only at the start of each turn. The shield and hull bonuses have also both been capped at 3 (rather than unlimited and 4, respectively)
• Virulent Sabotage: This card no longer has the ability to apply Parasite.
• Dominator: This card has been reworked. The card now comes in to play with 10 charge and the dominate ability now costs 10 charge to use. It also gains the Salvager keyword. Also, dominated cards are no longer lost when the Dominator is destroyed.
• Decrepitating Field: Cost increased to 6.
• Rascal: Changed base stats from 4/1/4 to 4/0/4.
• Afflicter: Changed base stats from 6/5/6 to 6/4/5.
• Corrections to the Italian translation, contributed by @luckcolors

Known issues with this release (in addition to those bugs already reported on JIRA)
• The open and save dialogs are not currently working on Mac OS X. This is a known engine bug and not explicitly Spellmaster II's fault. (As a workaround, if you are trying to play with the starter decks on this platform, you can build them manually using the provided templates as a guide.)


Reporting Bugs
If you find any bugs, please report them on our JIRA bug tracker located at jira.ginever.net. This will help us to weed out and fix bugs faster and more efficiently. Thank you.


Tinytimrob

Spellmaster II Patch Notes: 0.0.15


A new update is now available for Spellmaster II (version 0.0.15, based on source code revision 99b847489989). Patch notes for this version follow.


Spellmaster II Preview Release 0.0.15 (12 July 2016)

This update introduces the first iteration of Intryon's Morta starter deck cards. It is also the first version of Spellmaster II to be playable on Mac OS X, albeit with a known caveat.

Spellmaster II core changes
• Updated GinENGINE to version 0.2.2, which fixes compatibility with Mac OS X and thus allows the game to be played on that platform. It also features various minor bug fixes and internal changes to GinENGINE, some of which are applicable to Spellmaster II and some of which aren't. In particular, observant players will notice that the font loading code (and thus the initial startup of the game) is now notably faster.
• JavaFX is now used for the open and save deck dialogs rather than Swing. As a result, these dialogs should now look and behave like native dialogs on Windows.

Intryon-related changes
• The first Morta cards are now available for play testing! (Expect further balance changes over time.)
• Intryon card numbers are now printed in grey rather than crimson.
• Artwork has been updated, thanks to @Medessec

Known issues with this release (in addition to those bugs already reported on JIRA)
• The open and save dialogs are not currently working on Mac OS X. This is a known engine bug and not explicitly Spellmaster II's fault. (As a workaround, if you are trying to play with the starter decks on this platform, you can build them manually using the provided templates as a guide.)


Reporting Bugs
If you find any bugs, please report them on our JIRA bug tracker located at jira.ginever.net. This will help us to weed out and fix bugs faster and more efficiently. Thank you.


Tinytimrob

A new update is now available for Spellmaster II (version 0.0.14, based on source code revision 8f3545699e87).

This update introduces support for MTG tokens and emblems. Subsequently, it is now possible to play any games of MTG which require tokens or emblems, which should suffice for the large majority of games. Due to the inclusion of token graphics in the main art assets, this update will be around 800MB for existing players. Hopefully this won't be a recurring long-term issue 😛

To play a token, simply click 'manually add new card' and then type 'token' to see a list of all tokens. You can then continue typing in order to filter to a specific token if you wish. The same applies to emblems which can be found by typing 'emblem'.

Patch notes for this version follow.


Spellmaster II Preview Release 0.0.14 "Token Update" (25 April 2016)

Spellmaster II core changes
• Added support for MTG tokens. With this update, it should now be plausible to play games of MTG using SM2 in addition to Intryon! YAY!
• Added support for a 'contains' search in the card name filter by prefixing search term with tilde (~)

Intryon-related changes
• New artwork for some Intryon cards

Translation updates
• Italian (@luckcolors)


Tinytimrob

Spellmaster II Patch Notes: 0.0.13


A new update is now available for Spellmaster II (version 0.0.13, based on source code revision 1408ee85906e). Patch notes for this version follow.


Spellmaster II Preview Release 0.0.13 (15 April 2016)

Improvements:

  • Added a dialog which appears if a player tries to quit Spellmaster II while they are in the middle of a battle
  • Improved the import/export dialogs. The default directory is now the working directory (rather than the My Documents folder). The dialogs also now remember the folder you last had opened and the import dialog can select multiple deck files at once for import.

Internal changes:

  • Removed some unwanted debugging keys.
  • Removed unused "Enable luckcolors mode" language entry left over from earlier builds.

Bug fixes:

  • Fix capitalization error (T'piro Eldar was capitalized as T'Piro Eldar by mistake)
  • Pressing the F2 and F9 keys now triggers an update of settings dialog checkboxes.


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