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Spellmaster II Dev Blog

News and updates for Spellmaster II


Tinytimrob

Spellmaster II Patch Notes: 0.0.19


A new update is now available for Spellmaster II (version 0.0.19, based on source code revision 75350c360418). Patch notes for this version follow.


Spellmaster II Preview Release 0.0.19 (14 November 2016)

This is a data update for Magic: the Gathering.

Card sets now supported with this update:
Conspiracy: Take the Crown
Duel Decks: Nissa vs. Ob Nixilis
Eternal Masters
Eldritch Moon
Kaladesh
Kaladesh Inventions
From the Vault: Lore
Welcome Deck 2016

New cards in Zendikar Expeditions are now also supported.

Known issues:
There are 3 cards from Zendikar Expeditions without artwork (exp:34, exp:36 and exp:37) because the card database is currently missing the artwork for these cards (I get a 404 when trying to download them). Hopefully this eventually gets fixed. (Next time I do a data update I will attempt to grab artwork for these cards.)
Token ori:token0 is not loaded because of unknown token type. It doesn't appear critically useful, so I'm ignoring it.
There are 6 tokens which are not loaded because they fail to identify setID during token retrieval. This needs to be investigated at some point.

 

Updating to this version is strongly advised if you are using Spellmaster II to play games of Magic: the Gathering. People who are only interested in playing Intryon do not need to install this patch, but should be using at least version 0.0.18.

 


Reporting Bugs
If you find any bugs, please report them on our JIRA bug tracker located at jira.ginever.net. This will help us to weed out and fix bugs faster and more efficiently. Thank you.


Tinytimrob

Spellmaster II Patch Notes: 0.0.18


A new update is now available for Spellmaster II (version 0.0.18, based on source code revision 7a1dcf636c48). Patch notes for this version follow.


Spellmaster II Preview Release 0.0.18 (15 October 2016)

This update provides minor updates to the Intryon game mode.

Intryon-related changes
• Concept artwork has been added for 9 Morta cards (provided by @Medessec)
• The wording on some cards has been clarified.

Updating to this version is strongly advised if you are using Spellmaster II to play games of Intryon.

 


Reporting Bugs
If you find any bugs, please report them on our JIRA bug tracker located at jira.ginever.net. This will help us to weed out and fix bugs faster and more efficiently. Thank you.


Tinytimrob

Spellmaster II Patch Notes: 0.0.17


A new update is now available for Spellmaster II (version 0.0.17, based on source code revision 3f03d82a315b). Patch notes for this version follow.


Spellmaster II Preview Release 0.0.17 (12 October 2016)

This is a very small update to bring the latest engine improvements to Spellmaster II. There are no gameplay or card changes in this version.

Spellmaster II core changes
• Updated GinENGINE to version 0.3. In addition to some small performance improvements, this update fixes a compatibility issue with the open and save dialogs on the Mac OS X platform.

 


Reporting Bugs
If you find any bugs, please report them on our JIRA bug tracker located at jira.ginever.net. This will help us to weed out and fix bugs faster and more efficiently. Thank you.


Tinytimrob

Spellmaster II Patch Notes: 0.0.16


A new update is now available for Spellmaster II (version 0.0.16, based on source code revision 7b8d7bb81a7e). Patch notes for this version follow.


Spellmaster II Preview Release 0.0.16 (7 August 2016)

This update is primarily to rebalance the Intryon Morta starter deck, although it has a few other changes. Installing the update is required for those of you who are playing games of Intryon with this software.

Spellmaster II core changes
• Updated GinENGINE to version 0.2.3, with various bug fixes. Most notably, drop-down boxes now have a vertical scroll bar, which will remove the artificial deck limit that was previously imposed on the game.

Intryon-related changes
• The size and position of card text was adjusted.
• New artwork for about half of the Morta ship cards has been added by @Medessec. Mirali artwork is now also completely finished.
• Added the Salvager keyword, which is a shorthand for 'Whenever another persistent card you control leaves play, this card gains 1 Charge'. This keyword is now used on all of the cards which previously had that rules text on.
• Reworded the Artillery keyword help text in order to clarify that Artillery does not apply to attached fighters.
• Biological Fusion Engine: The cost of using the ability on this card was increased to 4 resources. This card now also self destructs when used. This effectively resolves the 'infinite Passels' exploit.
• Transfuse Integrity: This card has been reworked. It now transfers 2 hull, rather than losing 1 hull to gain 3.
• Hellspawn: Shield bonus is now set only at the start of each turn. The shield and hull bonuses have also both been capped at 3 (rather than unlimited and 4, respectively)
• Virulent Sabotage: This card no longer has the ability to apply Parasite.
• Dominator: This card has been reworked. The card now comes in to play with 10 charge and the dominate ability now costs 10 charge to use. It also gains the Salvager keyword. Also, dominated cards are no longer lost when the Dominator is destroyed.
• Decrepitating Field: Cost increased to 6.
• Rascal: Changed base stats from 4/1/4 to 4/0/4.
• Afflicter: Changed base stats from 6/5/6 to 6/4/5.
• Corrections to the Italian translation, contributed by @luckcolors

Known issues with this release (in addition to those bugs already reported on JIRA)
• The open and save dialogs are not currently working on Mac OS X. This is a known engine bug and not explicitly Spellmaster II's fault. (As a workaround, if you are trying to play with the starter decks on this platform, you can build them manually using the provided templates as a guide.)


Reporting Bugs
If you find any bugs, please report them on our JIRA bug tracker located at jira.ginever.net. This will help us to weed out and fix bugs faster and more efficiently. Thank you.


Tinytimrob

Spellmaster II Patch Notes: 0.0.15


A new update is now available for Spellmaster II (version 0.0.15, based on source code revision 99b847489989). Patch notes for this version follow.


Spellmaster II Preview Release 0.0.15 (12 July 2016)

This update introduces the first iteration of Intryon's Morta starter deck cards. It is also the first version of Spellmaster II to be playable on Mac OS X, albeit with a known caveat.

Spellmaster II core changes
• Updated GinENGINE to version 0.2.2, which fixes compatibility with Mac OS X and thus allows the game to be played on that platform. It also features various minor bug fixes and internal changes to GinENGINE, some of which are applicable to Spellmaster II and some of which aren't. In particular, observant players will notice that the font loading code (and thus the initial startup of the game) is now notably faster.
• JavaFX is now used for the open and save deck dialogs rather than Swing. As a result, these dialogs should now look and behave like native dialogs on Windows.

Intryon-related changes
• The first Morta cards are now available for play testing! (Expect further balance changes over time.)
• Intryon card numbers are now printed in grey rather than crimson.
• Artwork has been updated, thanks to @Medessec

Known issues with this release (in addition to those bugs already reported on JIRA)
• The open and save dialogs are not currently working on Mac OS X. This is a known engine bug and not explicitly Spellmaster II's fault. (As a workaround, if you are trying to play with the starter decks on this platform, you can build them manually using the provided templates as a guide.)


Reporting Bugs
If you find any bugs, please report them on our JIRA bug tracker located at jira.ginever.net. This will help us to weed out and fix bugs faster and more efficiently. Thank you.



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