A new update is now available for Spellmaster II (version 0.0.29 based on source code revision bef7f85cffac). Patch notes for this version follow.
Spellmaster II Preview Release 0.0.29 (7 October 2017)
This update is mostly for balance changes to the Intryon card game. It is a compulsory update for all players.
Previous versions of Spellmaster II are no longer able to connect to the server. This blocks connections from any version built around GineverAccount 5.0, which has a subtly different network protocol which is incompatible.
Intryon balance changes:
Marcopa's self-destruct now allows you to search for any ship card and put it into your hand.
Long Range Fleet Beacon can now additionally put revealed cards at the bottom of the deck.
Decoy Asteroid can no longer be shuffled back into the deck after being destroyed and is now forced to remain in the scrapheap for the rest of the game once it is sent there.
Lesath shields reduced from 6 to 5.
Alaxa Fiero shields reduced from 6 to 5.
Precognition now has a variable cost (you may pay 4 or more) and can now only search for cards with a combined total cost of the amount you pay for the card.
Black Hole Bomb now removes all keywords and abilities from all persistent cards before destroying them.
A new update is now available for Spellmaster II (version 0.0.27, based on source code revision e317dd613b1f). Patch notes for this version follow.
Spellmaster II Preview Release 0.0.27 (4 June 2017)
This update adds the first wave of Intryon booster cards for testing! Things now get a lot more interesting, with 70 new cards to play with! Over the next weeks and months, we will be trying to test the new cards for balancing, to identify what works well and what doesn't. You're encouraged to play around with deck-building from this point onwards rather than sticking with the starter decks
If you have feedback regarding the game, it would be amazing if you could directly send a PM to Paulicus25 over Discord asking him to look at your feedback. This way hopefully you can get a response faster and/or immediately rather than having to wait.
I should also add that this is only the first of about 3 or 4 waves of booster cards that I'm expecting to add before the launch of the game, so there is plenty of room for more ideas. Please be sure to forward on your card ideas as well
Changes in this release:
Added the first wave of Intryon booster cards. For a full list, head over to the in-game deck builder.
Minor tweaks to the way Intryon cards are rendered.
A new update is now available for Spellmaster II (version 0.0.26, based on source code revision 59ab44304c8a). Patch notes for this version follow.
Spellmaster II Preview Release 0.0.26 (19 February 2017)
This update provides updates to the Intryon game mode.
• Heka changed from 1/1/1 to 1/0/1.
• Zosma changed from 3/3/1 to 3/2/1.
• The cost of Solar Siphon was increased to 6 and the ability on that card increased to 5.
• The damage dealt by Energy Surge was decreased to 2.
Updating to this version is strongly advised if you are using Spellmaster II to play games of Intryon.