I'm pleased to announce that we are pursuing a release date of Friday 26 April for the commercial release of GIF! As of right now the game is practically complete (with only a couple art assets missing) so we are about 95% certain we can comfortably meet this date.
The game will be initially available to buy on Windows, Mac and Linux (via Steam), Android (via Google Play), and iOS (via the App Store). The retail price of the game will be $1.99 (about £1.69 in the UK). Any proceeds made from the sale of the game will be put towards funding the next project.
All versions of the game will include the full single-player gameplay experience, including 3 zones with 25 levels each (so 75 in total), 25 unlockable skins, and full support for USB or bluetooth game controllers in addition to keyboard or touch controls. The PC version will also include integration with Steam services such as leaderboards, achievements and Steam Cloud. (The leaderboards are really my favourite feature in the Steam release, because they help to add a competitive element to the gameplay, letting you battle it out with your friends for the fastest times. Woop!)
As you can see, we are currently targeting PC and mobile only. You may be wondering why a console release hasn't been announced, especially since I've mentioned that the game works fine on my Xbox a couple of times recently, so I would like to clarify now that we would definitely like a console release in future. The game has been programmed with a possible console release in mind too, so there isn't really any reason from our side as to why this wouldn't be possible. However, the publishing policies operated by Microsoft, Sony and Nintendo are not currently flexible enough to allow us to pursue any console release at this time. It is possible this situation could change in the future, so I wouldn't count out a console release down the line, but as of right now it doesn't seem like a realistic endeavour. I guess it depends how well the PC and mobile versions sell
I have also been asked about whether we would be willing to release a DRM-free version of the game outside of the Steam store. The decision has been made not to pursue this option right now, because to release the game in that way the leaderboards would realistically have to be stripped out. It would also be much harder to issue updates and bug fixes to the game without using Steam. However, if there is a significant demand for a DRM-free version without the Steam functionality included, we will definitely look into that.
We are nevertheless really excited to be able to finally announce the upcoming release of the PC and mobile versions of GIF! This is a huge milestone for us, and I'm very proud of everyone on the development staff for reaching this point. The production quality of the game is a lot higher than I could possibly have hoped for at the start of the project and I'm really happy with the way everything turned out in the end. So thanks to everyone who supported us and helped to make this happen!
Look out for GIF, hopefully on sale from Friday 26 April!