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Intryon update - New card font, Eresat sketches and Mirali balance tweaks


Today we played two more games of Intryon (Valerians vs Mirali). Both games were won by the Mirali. We identified a couple of problem areas where things didn't work as we anticipated and they are now fixed. For instance, Paul managed to play three very cheap shield buffs on the same card by abusing a bad card wording and it turned out to be really overpowered 😛 For future games we've reworded the card slightly and made a minor amendment to the game rules to fix it.

Overall the balance and rule changes made last week seem to have improved the Mirali's position, at least versus the Valerians, who they were previously struggling against. I'm interested to see how they hold up against the Eresat now, and we will get a glimpse of that soon™

As part of the rules adjustments, we elected not to keep the 'Investment' keyword in the alpha, because it was causing unnecessary extra confusion. As a result, the Marcopa mining complex card has been modified slightly to try and retain balance (it now brings 1 resource instead of requiring an investment to bring 2; it now also has 1 shield point). Compared to the resource-bonus cards offered by the Eresat and Mirali decks the Marcopa was falling behind slightly so hopefully this will improve the situation a little.

In the world of art, Trevor has been super helpful this week - half of the Eresat ships now have concept sketches! YAY! We also spent some time trawling through fonts trying to find one for the cards that we liked and that was free for commercial use. I think we're pretty happy with our choice.

Here's one of the newly sketched Eresat cards with the updated font:


Things are starting to come along now and I'm really happy with the results 😄 

Hopefully we will be transitioning to using Spellmaster II for playing games of Intryon soon. When that happens all of the people who were signed up for the Intryon alpha test and who bothered to stick around will have full access to the (extremely early) version of the game and will be able to play and contribute to the testing process. It's super exciting that we're going to get to that stage at last! Please stay tuned for imminent updates.

Also, don't forget to sign up for the alpha test in the forum if you want to take part but haven't already done so. I need as many people on board as possible during the initial phase of gameplay tests.

That's all for today folks.

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