This is a legacy project. Support for this project was discontinued in January 2016.
While Ginever Entertainment no longer provides any official support for this project, you may be able to find help within the wider Ginever community. For more information, feel free to ask in the forums or in our Discord server.
A patch is being installed for the Robbit client which adds new features and bug fixes to the game. The patch notes below are provided for your convenience.
Robbit "Chocolate Muffin" Patch 24.2 (18 June 2013)
PlotHelper has now been reimplemented in the Robbit server and the creative world is therefore back up again. Key changes in version 5:
All plots now start out with a white border and the plot owners can now set their own border colour via a command.
People can now clear and unclaim their plots without assistance from staff.
People can now toggle liquid flow on or off on their plots without assistance from staff.
Some blocks are no longer placeable in the creative world for anti-griefing reasons (e.g. Nuclear Reactor).
Plots can now be merged together.
The issues blocking the reinstallation of the Dynmap live map have been partly resolved. As a result, an experimental version of Dynmap is now available again starting in this patch.
Replaced AtomicStryker's version of Advanced Machines with one written by Immibis.
Added deprecation warnings for the /kit /policy /rules and /plotme commands. This should make migration easier for users who are used to those commands after playing on earlier versions of Asterion Minecraft and/or other servers.
Added food description tooltips to NEI.
Added automatic URL shortening, provided by the is.gd URL shortening service.
Accumulated PvP shop discounts/debts are now shown in /p who.
The overpowered skeletons have been nerfed to bring their behaviour back in line with Minecraft 1.4 and earlier.
Implemented a number of mob AI performance improvements, courtesy of the Spigot project.
Tweaked the 16x16 textures for the nether ores.
Added 32x32 textures for the nether ores, racks, and brick blocks (thanks Paul!).
Reduced the respawn rate of fruit growing under trees.
Fixed the sticky piston not appearing in the creative inventory tab.
Fixed the nuclear control cards not appearing in the creative inventory tab.
Fixed the /arena leave command putting you in the wrong dimension.
Fixed the faction power string not being correctly calculated in /f info.
Fixed a design flaw preventing many console-safe RobbitLib commands being usable from the console.
Fixed a server startup bug with Robbit Nether Biomes.
Fixed an issue with some RedPower recipes using incorrect damage values.
Fixed a user rank levelling bug which was allowing users who had not donated to destroy the project world.
Fixed a bug with the LongHashMap performance tweak that was causing it to be activated on the client side and waste RAM excessively.
Fixed a ray tracing bug that was causing "You don't have permission to do that" errors to be thrown when the chunk containing 0,0 was safe-zoned.
Fixed a bug causing flat snow to float aimlessly in the air when EBXL leaves naturally despawned.
Fixed a bug preventing URLs posted in the chat from being clickable.
Fixed a bug where player interact event results were checked in the wrong order, causing some tools to be usable in protected areas (such as IC2 wrench).
Fixed a number of minor permission-related issues, allowing silly things like people being able to steal Paul's steam locomotive.
Fixed missing texture in charge pad GUIs.
Fixed language string being missing for death.attack.electricity.
Fixed bug with coral blocks not being stackable.
Fixed bug with Balkon's Weapon Mod not being able to craft items using non-Vanilla planks.
A patch is being installed for the Robbit client which adds new features and bug fixes to the game. The patch notes below are provided for your convenience.
Robbit "Chocolate Muffin" Patch 24 (27 May 2013)
This patch updates the Robbit mod pack from the Minecraft 1.4.7 "Pretty Scary Update" to the Minecraft 1.5.2 "Redstone Update". As a result, it is now designated "Chocolate Muffin" rather than "Battenberg". Because these patch notes are fairly long, a link to them will be provided on Ginever.net for a short time after release so that you can go back and look at them again later.
Updated to version 1.5.2, which makes the following core changes:
Lighting engine optimisations.
Rendering engine rewrite which replaces several multi-icon spritesheets with a single spritesheet stitched at runtime from individual icon files.
Added new blocks and items: Activator Rail, Block of Redstone, Daylight Sensor, Dropper, Hopper, Nether Brick (item), Nether Quartz (item, ore, block, slab, stairs, and decorative blocks), Minecarts (Hopper, Spawner, TNT), Redstone Comparator, Trapped Chest, Weighted Pressure Plate.
Inventory management improvements.
Better death messages.
Scoreboard system for servers.
New command: /effect
Improvements relating to renaming of items in the anvil.
Automatic background update of language files.
Addition of Texture Packs button in options menu.
Abandoned Mineshafts now contain chest carts instead of chests.
Beacon has an increased range.
Bone Meal has been nerfed.
Redstone signals are now emitted from Brewing Stand, Chest, Detector Rail, Dispenser and Jukebox.
Mobs no longer walk over rails.
Skeletons now shoot from further away (16 blocks rather than 10).
Slime spawn rates in swamps now depend on the moon phase.
Zombies now group up to attack targets, can set players on fire if on fire themselves, and get stronger when on low health.
Enchanted books can now be combined.
Minecraft Forge & Forge Mod Loader
Now supports loading mods compiled using srgnames via the use of runtime deobfuscation. As a result, compatibility of mods between minor versions of Minecraft (such as 1.5.1 to 1.5.2) has been massively improved.
Robbit Coral Reefs
The ocean is now filled with coral thanks to this awesome rewrite of Nandonalt's Coral Reef Mod. Coral mined from the ocean can be crafted directly into dye. This makes oceans both interesting and useful.
This is a brand new mod which adds a number of new food types to the game. It is a work in progress which will be improved and extended over time.
Added new apple, orange and mango trees. Fruit grows underneath the leaves over time. In respect to this fact, oak and autumn leaves no longer drop apples when smashed.
Added strawberry plants, which grow like carrots and potatoes and can be found in villages.
Added chocolate strawberry, made by crafting a strawberry with cocoa beans.
Added raspberry and tomato bushes. The bushes are found in NPC villages and grow to be several blocks high (3 blocks for raspberries and 2 blocks for tomatoes). They are grown by planting the base fruit in the ground (like strawberries, carrots and potatoes). Fruits grow on the bushes over time and can be harvested by right-clicking.
Added lettuces. They are found growing in villages and smashing a lettuce provides both lettuce leaves and seeds. The seeds can be replanted, allowing you to grow additional lettuce.
Added corn plants. Corn plants are similar to flax and grow two blocks high. When fully grown they can be smashed down in order to provide ears of corn. The ears can either be crafted into seeds (to make further plants) or smelted into Corn-on-the-Cob which can be eaten as a staple food source.
Added glass tumblers.
Added orange juice and mango smoothie, made by crafting oranges or mangoes with a tumbler. Drinking the juice/smoothie returns the empty tumbler (similar to tin cans where you get the can back after eating the contents).
Added jam, made by crafting sugar and either a strawberry or a raspberry with a tumbler.
Added Jam Sponge, an improved type of cake that restores additional hunger when eaten.
Added Apple Pie and Summer Pie, made using apples and raspberries respectively.
Added Salad, which is made by crafting lettuce leaves with a bowl.
Bread can now be turned into slices at a crafting table.
Added cheese, made from 6 milk buckets.
Added burger, pizza, cheese sandwich and jam doughnut.
Robbit Nether Biomes
The nether is now exciting again! There are now four different nether biomes (Hell, Frost, Sorcery and Vile) and a transition biome (Graveyard). Each of the nether biomes has a corresponding type of rack, brick, glowstone, sand and liquid. The new bricks can be turned into slabs, stairs and fences; they can also be made by compressing rack (IC2 1.4.x style) or smelting rack into individual bricks and then crafting those bricks into the brick block (Vanilla 1.5.x style). Nether essences have been added which allow you to dye some biome-specific nether blocks that you may encounter. Nether fortresses are now lit up by themed torches, which can also be made in a crafting table using a stick and the respective essence. Please be aware that this mod is still under development; although world generation is complete, additional mobs are planned and they will be added to the nether biomes in a future patch in order to bulk out the content.
All skeletons which spawn in the nether will now be wither skeletons.
Wither skeletons now spawn in lit up areas.
Mostly unchanged from Vanilla
Base blocks: Hellrack (renamed Netherrack), Hell Brick (renamed Nether Brick), Glowstone and Soul Sand
Essence item: Essence of Hell
Mobs: Ghast, Magma Cube
Torch: Demon's Torch
Oblivion Sacks grow from the ceiling of the hell biome and can be smashed to provide nether wart and/or essence.
Scorchers spawn randomly on the landscape and infrequently launch small fireballs at nearby players. They can be smashed as a source of iron, clay and essence.
Mushrooms and Gravel no longer spawn.
Base blocks: Frostrack, Frost Brick, Frosted Glowstone and Chill Sand
Liquid: Frostwater (Rapidly drains your hunger when you step in it and has a slowing effect. Will kill you almost instantly if you drop to 1 heart of health.)
Essence item: Essence of Frost
Mobs: Frost Cube (reskinned Slime which drops essence)
Torch: Crystal Lamp
Permafrost Crystals spawn naturally as an additional light source. Can be smashed for essence.
Icicles spawn on the ceiling and floor. They do damage to you if you step in them.
Shiverbark Trees spawn in this biome, providing a source of wood for the Nether. They work almost identically to a normal tree, but the saplings can also grow on Frostrack.
Base blocks: Spellrack, Spell Brick, Enchanted Glowstone and Warp Sand
Liquid: Sludge (Causes the player swimming within to get nauseated and be encumbered with weakness)
Essence item: Essence of Sorcery
Torch: Sorcerer's Candle
Witches now also drop essence if killed in the nether and have a new death sound. They also instantly die if they come into contact with any liquid (intended to symbolise melting).
Giant Magic Mushrooms dotted over the landscape provide a source of light and food - you can harvest mushrooms and make a magic mushroom soup called Witch Broth. Heals 1 hunger normally, but there is a 10% chance to heal your entire hunger bar.
Crucibles of Power spawn randomly and are a useful source of essence. When filled with essence they give off light. The essence fills up automatically over time and can be harvested by right-clicking the crucible. Upon harvesting, there is a small chance that you will be dealt damage proportional the amount of essence in the crucible; if this happens then the essence within is wasted.
Base blocks: Vilerack, Vile Brick, Corrupted Glowstone and Rot Sand
Liquid: Ichor (Poisons any swimmers)
Essence item: Essence of Corruption
Mobs: Cave Spider, Slime
Torch: Terror Spine Lamp
Luminescent cactus called Terror Spine spawn across the map and poison anything they come into contact with. Can be smelted into essence.
Spewers randomly fire projectiles from the ceiling that smash when they come into contact with the ground and poison nearby entities (like a splash potion).
Tubers spout from the floor and randomly sprout bulbs that grow and can be harvested. The bulbs can be cooked into Grilled Tubers, providing a key food source in the nether.
Base blocks: Graverack, Grave Brick, Spectral Glowstone and Spirit Sand
Essence item: Gunpowder (selected as the "essence" for this biome in order to make it more useful)
Mobs: Ghoul (The ghoul is based on a Zombie but is slightly faster and has a slowing effect when attacking you. Nasty in groups, so beware!)
Torch: Spectral Torch
Decorative tombstones spawn naturally. A plain tombstone can also be crafted using polished stone and can then be written on like a sign.
Corpseweed is a decorative plant that emits light and spawns naturally. Must be planted on Graverack.
Death Blossom is a naturally spawning plant which can be smelted into graveyard ash. The ash can then be used as a black dye.
The PvP arena system from 1.3 is now working correctly again.
Abstracted many areas of the arena system which will allow for other arena types to be added in future.
Added new wooden button types.
Added Slate, which spawns in the overworld in a similar abundance to marble. You can craft it into slate tiles, a neat decorative block.
Added Adamant Block.
Added Elemental ingot, tools, armour and block. The ingot is made by smelting Silver Ingot and one of each nether biome essence in an Alloy Furnace, and was primarily added to make Silver more useful. The tools and armour are slightly better than iron and have a similar enchantability to Gold, which makes them an obvious choice for enchanted tools and armour.
A bug in the server-side entity tracker which caused players to randomly become invisible has been fixed.
Added a recruit rank to Factions. Recruits can use blocks which are already placed down, but don't have build or destroy permissions. The officer command has been replaced with promote and demote commands as a result.
Faction claims and personal home points are now limited to a radius of 5000 blocks so that people build closer together.
Claiming a chunk in the overworld now automatically protects the same chunk in the nether.
Nether portal behaviour has been made closer to vanilla. The portals can now be lit from the nether again, and when passing through, they will create the corresponding portal in the overworld if it is missing.
The server-side teleport commands have been added to the client-side integrated server.
Advanced Power Management
Updated to version 1.1.55, which makes the following core changes:
Added an Adjustable Transformer which can do voltage conversions at a custom rate.
Updated to version 3.5.3, which makes the following core changes:
Added a pipe plug which can be placed on pipe ends to prevent them from linking. This allows you to run many pipes in parallel.
Added oil springs which generate in the world. The following Robbit-specific changes were also made:
Disabled the largely-broken Builders component except for Filler and Land Mark.
Enabled the Silicon component, adding new items such as Pipe Gate and Assembly Workbench.
Compact Solar Arrays
Updated to version 126.96.36.199, which makes the following core changes:
Added Solar Hats, which are array-based versions of the Solar Helmet that provide additional power.
Updated to version 3.13.0, which makes the following core changes:
The fir, redwood and acacia trees now have their own log, plank, leaf and sapling types, along with appropriate slabs and stairs.
Added a log turner tool which allows you to rotate placed logs without having to remove and replace them.
Added cactus paste, which can be crafted from tiny cactus and smelted into cactus green. The following Robbit-specific changes were also made:
Disabled broken marsh biome.
Updated to version 1.115.334-lf, which makes the following core changes:
Added night vision goggles
Added rubber, carbon fibre and electric boats
Re-added the Obscurator (previously in the original IndustrialCraft)
Updated to version 188.8.131.521, which makes the following core changes:
Added an Obsidian Chest, a blast-resistant version of the Diamond Chest
Updated to version 1.5.1c, which makes the following core changes:
Adds advanced panel and advanced extender
Updated to version 184.108.40.206, which makes the following core changes:
Adds a large selection of decorative blocks
Adds abyssal and quarried stone to world gen
Adds coal coke block
Adds additional modes to Item Loaders, and modified several recipes.
Adds a steam locomotive. Fill with water and fuel and off you go!
Many more small bugfixes and changes.
Miscellaneous Mod Updates
The following mods were updated for compatibility with Minecraft 1.5.2, but have no major gameplay-related changes:
Advanced Machines - updated to version 4.9
Balkon's WeaponMod - updated to version 1.11.3
Dimensional Anchors - updated to version 55.0.0
Inventory Tweaks - updated to version 1.54b
NEI Plugins - updated to version 220.127.116.11a
OptiFine - updated to version 1.5.2_HD_U_D3
Rei's Minimap - updated to version 3.3_05
Direct Mod Ports by Tinytimrob
The following mods were manually ported to Minecraft version 1.5.2 by Tinytimrob, either because the mod authors have not yet released an official update or because the 1.5.2-compatible versions were unusable:
ChargePads - version 18.104.22.168
RedPower2 - version 2.0pr6
NEI RedPower2 Plugin - version 1.4.3
Transformers - version 2.0 BETA 1
The translucent glow effect on RedPower2 lamps does not currently render because a required Forge function is broken. Rob is looking into this and hopes to fix it soon.
Red Alloy Wire has not been updated to use the new redstone system and has several bugs when linking to vanilla dust. Until this is fixed you are advised to use EITHER alloy wire OR dust in a redstone-based system, but not BOTH.
The bundled 32x32 Faithful texture pack has not been fully updated to provide 32x32 textures for some of the new content. This decision was made to expediate the release of this patch. Those who use Faithful will therefore see a mix of 32x32 and 16x16 textures. The textures will be expanded to cover all blocks over the coming weeks.
Due to the immense size of this patch, there are bound to be teething troubles. If you find any bugs, please report them on our JIRA bug tracker located at jira.ginever.net. This will help us to weed out and fix bugs faster and more efficiently. Thank you.