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  1. Yesterday
  2. Tinytimrob

    Port the Interdiction Torch from EE2

    Fixed in r4783, implemented as Aurora Torch
  3. Tinytimrob

    Port the Interdiction Torch from EE2

    This will be done
  4. It is extremely annoying having to deal with mobs in the nether due to them ignoring lighting conditions when spawning. It makes building nether bases very challenging. Suggest to port Interdiction Torch from EE2 to help solve this glaringly overlooked issue.
  5. The magma crucible port is currently in dev branch since r4766 as the "Melter" (name to be decided later), just needs a name, recipe and textures now. Edit: Now called Elemental Liquifier, finished as of r4784.
  6. Last week
  7. The Fluid Infuser (an improved port of the Igneous Extruder) is implemented since r4761.
  8. Tinytimrob

    More uses required for Lead

    Fluid Infuser recipe added today uses Lead Plate (as of r4761)
  9. Tinytimrob

    Elemental Daggers

    Rejected because this doesn't match future feature plans
  10. The reason for this bug is return true instead of return false in ItemToolMeter.onItemUseFirst. The return true happens on the client side, and this prevents the server from receiving the instruction to use the item.
  11. Tinytimrob

    EU reader is "borked"

    Not applicable to fondant
  12. Tinytimrob

    EU reader is "borked"

    Working on this now.
  13. Tinytimrob

    Scoreboard for PvP arenas

    Resolved in 27 DEV 6.3
  14. Tinytimrob

    Scoreboard for PvP arenas

    Fixed in r4685
  15. Tinytimrob

    More uses required for Lead

    Lead is used for barrel storage upgrade recipe as of r4736, more uses still needed really
  16. Tinytimrob

    IC2/AE2 lag bug

    Haven't seen this again
  17. Tinytimrob

    CTM issue rendering glass panes

    OK, so after even more digging: The cause of this bug is that OptiFine adds drawTop and drawBottom flags which are adjusted based on whether or not the block above/below is matching (if matching, they are turned off). BUT the drawTop and drawBottom don't take this situation of "block above is a half-block" into account, which results in the top of those lower blocks being completely disabled if the block above is being rendered as a half-pane. Looks like to fix this bug some patching of renderer 41 will be required Just slightly annoyed that this isn't fixed in latest OptiFine so that I can't nick the fix from there -_-
  18. Tinytimrob

    CTM issue rendering glass panes

    Still broken in latest OptiFine for 1.7.10 (version HD_U_E7) so unfortunately I can't raid it for fixes
  19. Tinytimrob

    CTM issue rendering glass panes

    Testing latest OptiFine for 1.7 now.
  20. Tinytimrob

    CTM issue rendering glass panes

    Did some more digging.... MC 1.6 uses render type 18 for rendering glass panes. This rendering type is shared by iron bars. MC 1.7 adds new render type 41 explicitly for glass panes and stained glass panes, leaving render type 18 for iron bars only. Here's a side by side comparison of how these two render types are behaving (if attached to stained glass panes) in MC 1.7: The outside renders correctly (albeit the wrong texture - probably pretty easy to fix) and the vertical CTM is working, but apparently the horizontal CTM is not.
  21. There appears to be a bug in Robbit 1.7 regarding OptiFine's CTM rendering of glass panes. When there are multiple levels of glass panes next to each other, the pane tops are not rendered properly: This issue does not exist in Delicious Doughnut 25.2 (last released MC 1.6 build) where the panes look perfect: I have absolutely no idea how nobody has noticed this yet.
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